Particle Synthesis
Particle Synthesis Replication
Particle Synthesis Replication is an advancement of an energy only replication systems, that is 99.977% efficient, (which I created and developed LONG before it ever showed up on Voyager). Holographic/Isomorphic-synthesis uses same exact technology. It takes about 26% more computing and storage power to store the molecular patterns of items available from the replicator. This is offset by the fact that bio-nutrient slurry does not need to be carried. Anything created using this method can be converted back into energy by standard matter reclamation systems and stored in standard power cells. This system uses a completely dedicated computer core.
Medical Isomorph System
This system uses a completely dedicated computer core. The system has on file sixteen (16) unique personalities. All are equally competent in all medical skills, however, each one is treated as an Individual with full roaming and crew interactivity. This can also be facilitated off-ship through the use of on-board as well as portable emitters. There are an additional one hundred twelve (112) “generic” medical isomorphs (each having access to a separate portable emitter as well) for emergency situations. All one hundred twenty-eight (128) units can be used simultaneously with no computing issues.
All emitters are built into the fire-suppression system throughout the ship.
Transporter System
Uses narrow-beam Waveform modulation and multi-phase design to combat 98.7% of all known past electromagnetic interference inhibiting transporters. These transporters can transport through most forms of shields known to Alpha and Beta quadrant species, including Federation, Romulan, Klingon, Ferengi, Breen and Dominion.
Note: I know some may ask why transporter systems are included on this page. They use the same technology, only for transporters, the pattern is scanned and stored, disassembled, and reassembled without the aid of a standard stored pattern. It’s the same technology.